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Melee Light Platform Fighter

Melee Light Platform Fighter

Vote: (1 votes)

Program license: Free

Developer: GitHub

Works under: Windows

Vote:

Program license

(1 votes)

Free

Developer

GitHub

Works under:

Windows

Pros

  • An open source project that continues to grow and expand
  • Multiple characters, game modes, and stages available today
  • Uses the same physics parameters as Super Smash Bros. Melee

Cons

  • Small development team means slow, infrequent updates
  • Game is still many updates away from matching SSBM
  • Due to copyright issues, assets are turned into shadows or boring models

Melee Light takes Super Smash Bros. Melee and turns it into a Windows game. Players launch the game into a browser window and can play within seconds. In simple terms, Melee Light is a faithful clone of SSBM, a popular Nintendo Gamecube title. Millions of people played the original Melee. The developer of this title unsurprisingly wants to recreate that magic and bring a new audience for the game onto Windows desktops and laptops. What is a relatively small project today could turn into something much more prominent later.

A Quick Overview Of Melee Light And What Players Can Expect

After downloading Melee Light, the game tends to launch into a browser window rather than a standalone program window. Players are presented with a basic title screen, and then they can enter main menu. They'll see options for various game modes and settings as well as the project's credits. Since everything is based on the original Melee, veteran players will feel right at home navigating through this game and accompanying menus. A faithful clone means there's plenty of familiarity here, which is a good thing.

Currently, Melee Light includes multiple game modes based on the original game. Players can battle against CPU opponents, play a target smash minigame, or engage in training. More modes will be added to the game as time goes on. A player should immediately notice how familiar the combat feels in Melee Light. Fortunately, its developers have used the same physics parameters and settings as SSBM to copy its look and feel. Overall graphics look excellent, although they're quite similar to fine-tuned Gamecube graphics.

The game itself doesn't come with too many downsides, and most of them should be expected. As a clone of SSBM, Melee Light cannot reuse the assets from that game, so player models are replaced with shadows and silhouettes. Such a situation doesn't impact gameplay, though. Perhaps the biggest issue is the project's smaller development team. While updates continue to come out, some players might find themselves wishing for more frequent and large scale updates to get the game closer to completion.

In the end, Melee Light looks and feels like the original Super Smash Bros. Melee. That's a major accomplishment for a small development team working on a hobby. Melee Light works on Windows PCs, so millions of players can test it out today. Most veteran Melee players will find themselves surprised at how smooth this clone runs. Without a doubt, gameplay itself is tuned to near-perfection. Further updates will refine the game and make it closer to the game it's inspired by.

Pros

  • An open source project that continues to grow and expand
  • Multiple characters, game modes, and stages available today
  • Uses the same physics parameters as Super Smash Bros. Melee

Cons

  • Small development team means slow, infrequent updates
  • Game is still many updates away from matching SSBM
  • Due to copyright issues, assets are turned into shadows or boring models